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Luca Bonaldo

Software Engineer

Luca
Bonaldo

I design and build the systems behind connected products: IoT platforms, big data pipelines, and the architecture that keeps them scalable and reliable. Currently leading software engineering at Waterjade.

Decorative animation: a grid of ink and red dots whose sizes follow a slowly rotating spiral pattern.

Currently
Lead Software Engineer, Waterjade
Previously
Software Engineer, WorldMatch
Education
MSc Computer Engineering & AI, University of Bologna
Based in
Italy

The practice

Tailored solutions, end to end: from data infrastructure to the devices at the edge and the software in between.

  1. Artificial intelligence

    Bringing machine learning into real products, from model design to deployment alongside the systems that feed it data.

    Machine learning · Deep learning · Python

  2. Software architecture

    Replacing legacy architectures with modern ones, designed for performance and scalability, without losing what already works.

    Microservices · API design · SQL & NoSQL databases

  3. Big data

    Managing and analysing large datasets to extract insight you can actually act on.

    Data processing at scale · AWS, Azure, Google Cloud · AI/ML fundamentals

  4. IoT systems

    Connecting devices reliably, from embedded software up to the services that make sense of them.

    IoT integration · Embedded software

  5. Web & back-end engineering

    Responsive, intuitive web applications, and the APIs and back-end systems behind them.

    Python · C# · Java · Node.js · CI/CD · Docker

Experience

  • May 2024 — today

    Waterjade — Lead Software Engineer

    Pergine, Trento

    Leading the development of scalable software: modernising architectures, optimising IoT systems, and driving big data processing, keeping technical decisions aligned with business goals.

  • Sep 2022 — May 2024

    WorldMatch — Software Engineer

    Padua

    Designed and optimised back-end systems for online gaming platforms: high scalability, reliability, and seamless integration with front-ends and third-party services.

  • Dec 2023 — Mar 2024

    IIS Veronese-Marconi — Teacher

    Cavarzere, Venice

    Taught with a focus on practical knowledge and a supportive environment, helping students build technical skills and a strong sense of collaboration.

Projects

Open-source tools built in my own time. All of them run entirely in the browser: no backend, no account.

About

Languages
Italian — native
English — C2
Spanish — A2
German — A2

Born in Italy in 2003, immersed in technology since childhood. It started with mods for video games; it became a career.

That career now spans standalone applications, complex web systems, embedded software, and APIs. I came to engineering through a formal grounding in mathematics, physics, chemistry, and biology, and I still treat software as a science: understand the problem properly before shipping the answer.

The rest is continuous learning, personal and professional, and a commitment to delivering software that holds up to, and exceeds, expectations.

Education

  • Sep 2026 — today

    University of Bologna MSc Computer Engineering & AI

    Machine and deep learning, intelligent agents, NLP and computer vision, applied to building reliable, secure and scalable systems.

  • Oct 2022 — Jul 2025

    University of Padua BSc, Computer Engineering

    A broad grounding in computer systems, software development, data analysis, networking, and hardware integration.

  • 2017 — 2022

    Liceo Scientifico G. Veronese 100/100 with honors

    A rigorous scientific curriculum focused on mathematics, physics, and computer science. Graduated with honors.

Tomorrow’s software, together

A project in mind, or simply technology worth talking about. Either way, I’d love to hear from you.